Where to start?
Dramatica splits the task into two main areas - Structure, and Storytelling. Since we're doing this in the order they are presented in the theory document, let's start with Structure.
Structure is about the design of the elements of the story and the relationships between them. Certain types of story have a certain structure, and the type of story that Dramatica is concerned with is called the Grand Argument Story.
From the theory:
A Grand Argument Story is a conceptually complete story with both an emotional and logical comprehensiveness.
This is a little woolly at the moment but becomes clearer when you read on. What it means for us is that we will be writing a Grand Argument story, because those are the ones that are known generally as Dramatic stories, which involve the conflict of characters through plots and scenes towards a climax where the main argument is proven or disproven.
All conflicts set up between characters need to be resolved. All emotional growth of the characters has to be completed. At the end, there are no loose ends, and the reader can look back over the entire story and see what the decisions taken by the main characters have led inexorably to a conclusion which was inspired by the opening conflict and, in the end, proven or disproven by the facts.
The Story Mind
The Story Mind is a concept which Dramatica claims is unique to this modelling system. If you've ever looked the ideas behind
theme before, some of the concepts may be familiar.
The Story Mind is the argument you wish the story to prove.
If the story is about rags to riches, the Story Mind is the complete argument that certain actions or decisions by certain types of people can lead from ruin to success. If the story is Riches to Rags, then the Story Mind is the complete opposite argument.
In my interpretation of this, the Story Mind is a bit like the attitude your story is going to have. The Story Mind is the thing which is trying to get you to believe in the correctness of the argument. It's the thing presenting the facts to you, so you can draw the correct conclusions. It's the town gossip passing judgement on the facts of the story. "I always knew that hard working boy would be rich someday!" This is the Story Mind speaking, and it should be almost the first thing you need to think about when writing a story, because it will affect not only the actions but the characters themselves.
Back to my story idea
So what is the Story Mind of my novel-in-waiting, Fiend? On first glace, it doesn't appear to have a Story Mind at all. It is a sequence of events which does not seem to want to prove anything. Defeat the Monster stories can seem a bit self-serving, because the motivation for the actions of the protagonist are usually one dimensional. The man defeats the monster because ... he just does! Perhaps revenge for killing a companion, or simple self-preservation. Not the deep and resonating themes I would like for my novel.
So it seems like my first stab at a story synopsis has simply duplicated the paper-thin storylines of a million slasher movies. No wonder my inner Muse didn't want to proceed with this one, it was pulp!
So what do I do now?
Isn't Dramatica supposed to help?
It has helped. Already, it has found the major flaw in my story synopsis. In fact, it's a fatal flaw, because without a Story Mind argument, there is no reason for the main characters to do anything at all. Dramatica can only help at this stage by highlighting the glaring fact that my story isn't really a story at all, just a sequence of related scenes. Like an anecdote without an ending.
So, is it as simple as just choosing a random argument?
Sort of. Like most writing, it's easier to critique an idea into shape than to come up with a fully-formed one. Let's just try a few and see if any of them are better than another. (Dramatica calls this 'rolling the model')
Although my original intention was to write a 'monster' story involving criminal gangs, that wasn't really a story. Stories are all about people, and I don't have any people yet, except for a few placeholder characters from my outline:
1. | The protagonist | A man, who has some terrible incident in his past which causes him to suppress his anger, and who now works for his criminal brother. Releases Fiend and is the one to defeat him in the end. |
2. | His brother | An older man, more successful in criminal activity, but is easily swayed by the Fiend and his ideas of chaos and success. Is ultimately killed. |
3. | Fiend | A possibly supernatural charismatic man/monster who starts off weak and helpless, trapped in a church, but once released wreaks chaos with the lives of those around him. Ultimately defeated (killed or trapped again) |
Obviously the final story will need more characters than this, but from the outline, these seem to be the most important players. Apart from a few hints, there is not much meat on these bones.
A first stab at a Story Mind
So what could my story be trying to prove? That trespassing in derelict churches leads to the death of a sibling? Working for your brother leads to monsters roaming the streets? I think that Grand Arguments need to be something more general, that a reader can relate to their own life. There isn't enough in the synopsis to go on, so I need to go into creative mode.
What about the suppressed anger? It could be that the violent incident in the protagonist's past has led him to not use physical violence even when he really should. Perhaps this has made him into something of a sissy with his brother, and the gang culture he inhabits. How can a sissy defeat a monster? By getting over the fear of his own strength? Realising he can be powerful without being cruel? Is this is start of a Story Mind?
What about "Over-reaction to a trauma in your past can inhibit your success in future. Letting go of those fears leads to empowerment."
Not bad. I'll go with that for now. The protagonist needs to try to forget the terrible thing he did when he was young, in order to release a more powerful and successful personality which can defeat the Fiend. The Story Mind is about empowerment and letting go of the past. "I always knew if that boy could get over what happened, he'd go far..."
The Four Perspectives
Dramatica goes on to note:
It is not enough, however, to develop a complete Story Mind. That only creates the argument the audience will be considering. Equally important is how the audience is positioned relative to that argument.
So the Story Mind
is important - very important - but we still don't have a story. We know the trajectory of the story, in that we know what will be proved by the final page - but there is more to it than that. They say there are always two sides to a story, and Dramatica says that there are four perspectives, which it calls
throughlines - that are ways of looking at the Story Mind. Each of these have to be considered.
1. The Overall Story Throughline
Up until now we have only been looking at the overall story. The Overall Story Throughline is the story as seen by an outside observer. Even though we may tell the story from the point of view of one of the characters, the story exists outside of that character. The Overall Story may have knowledge and perspectives that any individual character may not have during the course of the story. In other story systems, this may be known as the
plot.
Dramatica looks at the Overall Story Throughline as the "they" story, as if you were a dispassionate reporter telling the story of a battle from a helicopter flying over the battlefield. The reporter is concerned with the overall progress, and is less interested in individual soldiers and their squabbles. The Overall Story Throughline deals with things in the story that affect everybody.
2. The Main Character Throughline
This storyline is how the events unfold from the perspective of the main character. This character may be unaware of the larger machinations going on in the overall story. The main character is more concerned with his personal story - who he meets and talks to, what he does, what he thinks about and decides on. This is the point of view the reader will observe for most of the novel.
Dramatica likes to think of the Main Character Throughline as the "me" story, an anecdotal story told to you personally by the person who experienced the events. You are sitting on their shoulder as they go through the events of the story and see everything from their perspectives.
3. The Impact Character Throughline
I haven't mentioned character types yet, but Dramatica defines a character in every story that is the
impact character. This is not necessarily the antagonist. The impact character is the person or thing which encourages the main character to adopt a certain behaviour in order to succeed. The example Dramatica gives is Obi Wan Kenobi in the Star Wars movies - he is the one telling Luke to trust himself. But the impact character might be an enemy, forcing you to do something you don't want to do, or tempting you to do something which goes against your principles. It can even be an inanimate object: a planet someone is trapped on, a hokey religion the character discovers, a war situation the characters cannot escape. The impact character has a story throughline of his very own.
Dramatica presents the Impact Character Throughline as the "you" story, the story which throws light on the alternative that the main character might pursue. The main character is looking at the problem though the eyes of the impact character is sees that there may be another way to solve the problem. We also can look from this perspective.
4. The Subjective Story Throughline
The final story perspective is the Subjective story Throughline, which deals primarily with the relationship between the main character and the impact character. When the two characters meet near the start of the story, a conflict of ideas is set up. Doubt is cast in the mind of the main character. But as the story goes on, the relationship deepens and takes on a life of its own.
Dramatica presents the Subjective story throughline as the "us" story, the very personal conflict between two characters which can shape the outcome of the larger overall storyline, but which is separate, personal and passionate. This is the hand-to-hand combat on the battlefield, unseen by the reporter far above. Old foes clashing with different weapons and ideas. This story must be told too.
All throughlines together
That idea that Dramatica proposes is that you need to show your argument to the audience through all four of these perspectives in order to produce a balanced story that convinces the reader that you have looked at the problem from all possible angles, and that when you draw them to a conclusion, you haven't tried to hide anything from them. The story will feel complete.
Taken together, the four throughlines comprise the author's argument to the audience.
They answer the questions: What does it feel like to have this kind of problem?
What's the other side of the issue? Which perspective is the most appropriate for dealing
with that problem? What do things look like in the "big picture?"
Only through examining all four of these separate perspectives, pitting reason against emotion, can we truly reflect the Story Mind.
So what does this mean for the Fiend?
When I wrote out my outline, it was the Overall Story Throughline that I sketched out. This is quite common for very early outlines, because we haven't yet examined the more intricate details of character interaction. It was only when it became apparent that my story did not have a Story Mind, or a complete logical argument to prove, that we had to start looking deeper.
In western cultures (especially action Hollywood movies) the Story Mind is proved in the Overall Story Throughline. That is, the main argument of the story is based on the dispassionate view of the events. In "Die Hard", John McClaine doesn't really change much from the start to the end. Hans Gruber, the baddie, is still a baddie at the end, trying to pull McClane's wife over the edge with him. If there is a Story Mind in "Die Hard" it's that good guys always win, and crime never pays when the good guys are in town. It's impersonal. It takes place in the Overall Story Throughline. This is the same in lots of action movies.
Although these stories are fun to watch on the big screen, they don't make for satisfying thoughtful characters. You don't worry how it will turn out for John McClane, you know he will still be the tough yet slightly humorous NYPD cop he always was. He hasn't changed. Novel writing should aim for more than that, I think.
So if I am going to avoid putting the Story Mind argument resolution in the Overall Story Throughline, where should I put it? Well, I first have to decide who is going to be the impact character.
Fiend, You're My Only Hope
From what I've written about the story so far, I think there is only one obvious candidate to be the Impact Character. In the choice between the weak-willed brother and the charismatic Fiend, which one of them will exert the most persuasive influence on our protagonist? Fiend, of course. He will be there, showing our hero what he is missing, if only he would join him. If only he would allow the anger within him to come out, what riches would there be?
Rather than the benign teacher character of Obi Wan Kenobi, my impact character is going to be a tempter against whom the protagonist is trying to stay resolute. Fiend is going to be more like Darth Vader, trying to turn the main character to the dark side.
Yes, I like that.
So, in which throughline is the Fiend story proven?
Somehow, my main character is going to overcome his block. Up until near the end, he has been staying resolute and suppressing his violence. Fiend wants him to embrace it. What a delicious paradox if the main character embraces violence but yet still doesn't go over to the dark side of the Fiend? Somehow, through another character trait, he finds a way of safely letting his inner beast out of the bag without falling into chaos.
It's clear the Fiend doesn't change, he embodies evil the whole way through. As a force of nature, he doesn't have it in him to change. So the Story Mind resolution cannot be in the Impact Character throughline.
So is the story proven in the Subjective Throughline, the relationship between our main character and Fiend? Or is it a personal proof, and in the Main Character Throughline?
I'm not sure yet.
Well, there has been some progress
We have made a decent start, I think. Already we've moved the story on with the inclusion of some thematic elements. We haven't yet bottomed it all out, but it seems that Dramatica really can help you think about these things in a structured manner, even at these very early stages of creation.
Tune in again soon when I begin to put meat on the bones of these characters and their perspectives.