Thursday, 18 August 2016

Grids of Grids

In the last episode

I introduced the Dramatica concept of Themes, then the four Classes, and then further into the sixteen Types.  We managed to slot Fiend into these sixteen, and jiggled things around a little to make them fit into the Dramatica concept of related positions.


Variations on a Theme

Now we have the next sub-division, which it calls Variations.



As you can see, each square of the Type grid is divided into four, giving another chessboard of sixty-four definitions.   Some of them don't make any sense to me - for example the Variation Quad at the top left with Fate and Destiny in it would seem to correlate with the Future Type above, not the Past Type where it sits. Some of the others seem to bear little resemblance to the ones underneath.

But let's keep going and trust Dramatica knows what it is doing.  The Dramatica document doesn't go into each one in detail, but I'd like to at least write one sentence on each.  This will be a large table!

Universe Past Fate A situation in a person's future
Prediction A determination of a future state
Interdiction An effort to avoid a destiny
Destiny The future path of an individual
Progress Fact Something which is truly real
Security Evaluation of a character's protections
Threat Evaluation of a character's vulnerabilities
Fantasy Something which is unreal
Future Openness Willingness to re-evaluate
Delay Putting off until later
Choice Making a decision
Preconception Unwillingness to re-evaluate
Present Work Applying of self to something
Attract Being drawn towards something
Repel Being forced away from something
Attempt Trying something while unsure if able
PhysicsUnderstandingInstinctIntrinsic unconditioned response
SensesRaw data supplied to the mind
InterpretationDetermination of possible meaning
ConditioningResponses based on experience or training
DoingWisdomUnderstanding how to apply knowledge
SkillA practiced ability
ExperienceThe gaining of familiarity
EnlightenmentUnderstanding which transcends knowledge
ObtainingApproachCharacter's preferred method
Self-InterestDoing the best for oneself
MoralityDoing the best for others
AttitudeA demeanour of being or doing
LearningPrerequisitesPreliminary steps which must be met
StrategyA plan to achieve a purpose
AnalysisEvaluation of the situation
PreconditionsLimitations tacked on to an effort
PsychologyConceptualizingState of BeingA character's true self
SituationThe arrangement of the environment
CircumstancesThe relation of self to the environment
Sense of SelfThe perception of oneself
BeingKnowledgeThat which is held to be true
AbilitySuited to handle a task
DesireThe motivation to change
ThoughtThe process of consideration
BecomingRationalizationLogical explanation used to mask
CommitmentDecision to stick with something
ResponsibilityBelief of being the most suited
ObligationAccepting something in exchange
ConceivingPermissionAbility limited by restrictions
NeedThat which is required
ExpediencyMost efficient action with good outcome
EfficiencyMost efficient action no matter the outcome
MindMemoryTruthHonesty or correct information
EvidenceInformation supporting a belief
SuspicionQuestioning a belief
FalsehoodThat which is shown to be erroneous
PreconsciousValueThe objective usefulness of something
ConfidenceBelief in the accuracy of something
WorryConcern for the future
WorthThe subjective desirability of something
SubconsciousClosureBringing something to an end
HopeDesire things to go as expected
DreamDesired future requiring unexpected elements
DenialRefusal to let something go
ConsciousInvestigationGathering evidence to resolve questions
AppraisalAn initial understanding
ReappraisalA re-consideration of a conlclusion
DoubtQuestion validity without investigation


So what about Fiend?

We had already scoped the Throughlines down to the Type level, so let's see if it's worth narrowing them down any more:

Overall Throughline - Physics - Obtaining
The overall story deals with the rise of a charismatic yet chaotic character from the criminal underworld who rises to temporary power then is taken down.  Everyone in the story is involved with Obtaining some sort of success.  So it seems obvious that the Variation is Self-Interest.

Main Throughline - Psychology - Becoming
Jake's story revolves around him trying to get past a mental block caused by an experience from his youth.  He controls himself because he doesn't want to do it again.  Main Throughline Variation is one of Obligation.

Impact Throughline - Mind - Subconscious
Fiend's story is one of mind, and as we already worked out, his subconscious is driving him to engage with Jake.  It seems his Throughline is concerned with Hope, he knows the likelihood of things working out, but he wants it to happen.

Subjective Throughline - Universe - Future
The relationship story with Jake and Fiend revolves around competing visions for Jake's future.  They both want him to let go of his bloc, but for different reasons.  It seems that Jake must make a Choice to let go of the past.  Fiend wants him to make a different Choice.


A lot has gone on here

This is a lot of theory to be going on with, but I hope you can see that my thematic elements have really taken a new depth with this sort of analysis.  The story of Fiend is no longer just a monster movie horror flick, it's a psychological struggle, a clash of destinies in a world where everyone is looking after themselves.  Good stuff.


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